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Creative Direction & Gameplay Design

Asuto is a third‑person stealth‑platformer set in Edo‑period Japan, developed by a team of seven. I pitched the original concept and acted as the project’s lead designer, shaping the game’s direction, mechanics, and overall feel. A major part of my role involved refining the level design through iterative testing and feedback to improve flow and player readability to create an overall smoother and more intuitive experience.

Gameplay Programmer & Asset Creator

Alongside design leadership, I worked as a programmer, implementing responsive player controls and core gameplay systems. I also created some of the 2D assets used throughout the game and contributed several 3D skeletal animations to support character locomotion and interactions. This project allowed me to combine technical problem‑solving with visual design and team leadership, resulting in a cohesive and unique gameplay experience.

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