Showcase
Welcome to the Showcase, a space that highlights the smaller works I create between major projects. You can expect to see Models, Animations, Textures, and more!



Cadaver - Game Jam Project
28/08/2026
Myself and my friend Ash decided to partake in a 5 day game jam. The theme of the jam was “The work is mysterious and important…”
We decided to create a short platformer where you are shrunk down and forced to traverse through a mad scientists’ lab. Taking inspiration from games like Little Nightmares to give it a macabre style.




Sic Parvis Magna Ring
05/08/2026
I took part in the “Something Jam”, a one-day event to create something to the theme of “Where it all began…”.
I decided to recreate the Sic Parvis Magna ring from the Uncharted games, as that is what inspired me to pursue 3D Modelling and Game Development.
“Sic Parvis Manga” is a Latin phrase that means “Greatness from Small Beginnings”.
Colt M1877 Revolver
19/07/26
The Colt M1877 was a redesign of Colt’s M1873, and was Colt’s first attempt at making a double-action revolver (meaning the gun would automatically cock itself when firing).
To create this, I modelled the mesh in maya, and then added the engravings and finer details in Zbrush. I proceeded to bake the details onto a lower poly mesh and textured in substance painter.
3D Anime Character
30/06/26
I made this character bust so I could explore and improve my character modelling and design skills further. For this model, I focused heavily on creating a solid silhouette and maintaining good topology.
I decided to use shape keys so I could manipulate/animate the character’s mouth, eyes, and eyebrows. Creating the beginnings of a facial control rig.
Bullet Bill 3D Model
13/06/25
For this project, I reimagined the iconic Bullet Bill enemies featured in several Mario games in my own style. Both the cannon and the bullet were modelled in Maya, textured in Substance Painter, and then imported into Unreal Engine 5.
