Blog

A space where I share ongoing creative work, project progress, and the occasional real‑life moment worth capturing.

Anime Angel Character

3D Anime Character

30/06/26

This character bust was a chance to push my modelling and texturing skills further, focusing on clean topology, readable forms, and a stylised semi‑realistic finish. I built the sculpt from the ground up, refining the silhouette, adding layered details, and experimenting with materials to get the right balance between realism and stylisation. It’s a small piece, but it reflects the way I approach character work: clear shapes, intentional design choices, and a workflow that keeps everything animation‑ready.

 

Bullet Bill 3D Model

13/06/25

For this project, I reimagined the iconic Bullet Bill enemies featured in several Mario games in my own style. Both the cannon and the bullet were modelled in Maya, textured in Substance Painter, and then imported into Unreal Engine 5.

Polygons
2600
Vertices
970
Textures
2 K
runningphoto

Jeremiah’s Journey Pirate Fun Run 5K

18/05/25

I took part in the Jeremiah’s Journey Pirate 5k Fun Run in Plymouth. a charity event with a surprisingly brilliant mix of community energy, sea‑front atmosphere, and people fully committing to pirate costumes. It wasn’t a competitive race; it was a light‑hearted run built around supporting a local bereavement charity, and that gave the whole thing a different tone. Less pressure, more connection.

The route itself was classic Plymouth: coastal views, uneven paths, and that familiar stretch of waterfront that always feels a bit cinematic when you’re moving through it at pace. I wasn’t chasing a personal best, just enjoying the run, the crowd, and the excuse to do something active for a good cause.

What stood out most was the atmosphere. Families, runners, walkers, kids in pirate hats, people cheering from the sidelines; it felt like a small snapshot of Plymouth at its best. Community‑driven, slightly chaotic, and genuinely warm