Showcase

Welcome to the Showcase, a space that highlights the smaller works I create between major projects. You can expect to see Models, Animations, Textures, and more!

Sic Parvis Magna Ring

05/08/2026

I took part in the “Something Jam”, a one-day event to create something to the theme of “Where it all began…”.

I decided to recreate the Sic Parvis Magna ring from the Uncharted games, as that is what inspired me to pursue 3D Modelling and Game Development.

“Sic Parvis Manga” is a Latin phrase that means “Greatness from Small Beginnings”.

Revolver 1024x576

Colt M1877 Revolver

19/07/26

The Colt M1877 was a redesign of Colt’s M1873, and was Colt’s first attempt at making a double-action revolver (meaning the gun would automatically cock itself when firing). It was the preferred weapons of Billy the Kid and Doc Holiday.

 
Anime Angel Character

3D Anime Character

30/06/26

This character bust was a chance to push my modelling and texturing skills further, focusing on clean topology, readable forms, and a stylised semi‑realistic finish. I built the sculpt from the ground up, refining the silhouette, adding layered details, and experimenting with materials to get the right balance between realism and stylisation. It’s a small piece, but it reflects the way I approach character work: clear shapes, intentional design choices, and a workflow that keeps everything animation‑ready.

 

Bullet Bill 3D Model

13/06/25

For this project, I reimagined the iconic Bullet Bill enemies featured in several Mario games in my own style. Both the cannon and the bullet were modelled in Maya, textured in Substance Painter, and then imported into Unreal Engine 5.

Polygons
2600
Vertices
970
Textures
2 K